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WE ARE THE CREATORS OF THE PGN FRAMEWORK

Playable Graphic Novel

a comic book framework for video game developers

Video game experiences that play on the pages of a fully interactive 3D comic book.

Supported platforms

OPPORTUNITIES FOR

Publishers and IP owners

Create games and entire gaming IPs based on the PGN framework

Easily adapt your existing comic IPs into games

Get support in publishing the game as well as post-launch support

Receive assistance in securing financial support

Migrate to new form of games publishing (Google Stadia, Netflix etc.)

OPPORTUNITIES FOR

Game developers

Comics are a key part of the popular culture in the United States, Europe, Japan and Korea. They have a huge and faithful fanbase and dominate the movie industry. In the area of video games, their existence is barely acknowledged. There is an enormous untapped potential. Use it with PGN.

READ

  • Traditional and animated panels
  • Automatic or custom page navigation
  • ‚Reader mode’ without gameplay

PLAY

  • Gameplay segments in panels
  • Seamlessly combined with the story
  • Support for every game genre

COLLECT

  • One-shots, miniseries and ongoing sagas
  • Books showcased on a 3D bookshelf
  • Collector’s editions and variant covers

NEW MEANS OF

Expression

COMBINING STORY AND GAMEPLAY

In gaming, story and gameplay exist on separate planes, being presented in an entirely different manner. PGN breaks with this tradition. Move fluently between action and story without loading screens or changes in user interface. Make the experience flow.

EFFORTLESS & EFFECTIVE PACING

Edit the action and make your game a page-turner. Skip the boring or unnecessary parts with a camera pan to the next panel. Dose story and gameplay bits in short, energetic bursts. Never overstay the welcome of any part of the game.

NEW SALES MODEL

Make the gamers proud of collecting your games on a regular basis. Each issue will be added to their fully modelled, interactive virtual bookshelf. Increase their collection’s value with variant covers as well as limited and collector’s editions.

The 1st Game to Use the PGN Framework

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